Drift races require the player to score points by drifting around bends, while Speed races involve the player maintaining very high speeds on a relatively straight point-to-point course. Drag races always start out with a mini-game where the player can gain a good starting grip by heating up car tires while in braked position. Some also require the player to perform long wheelies. In Drag, the player must be the first to cross a finish line on a short and straight course, changing gears manually. These include crossing the finish line in the first position or ahead of a class of drivers based on their car performance, recording the best lap time, and recording the best sector times, with each sector representing a section of the circuit. Grip races involve the player racing around a circuit over several laps, where the win condition depends on four variations. The game features four race modes: Grip, Drag, Drift, and Speed. By individually beating every King, Cooper will be crowned the Street King. The overall objective of the game is to ultimately confront a number of elite drivers called Kings. Points allow the player to unlock more challenging events and progress through the game, while cash can be used to purchase or upgrade cars. Each event comprises a number of races where the player must compete against computer-controlled opponents to earn points and cash. The player assumes the role of Ryan Cooper, a former street racer who enters a series of showdown events run by several racing organizations. Although it is an arcade racing game, cars handle in a more realistic way than in previous Need for Speed games. Need for Speed: ProStreet is a racing game where the player must tune and drive cars on various race tracks. Points are shown at the top of the screen. Gameplay The player controlling a modified Nissan Silvia, drifts through a curve in Autopolis. These differ greatly from their console and PC counterparts, offering simpler gameplay mechanics and a reduced amount of features. Portable adaptations for mobile phones, Nintendo DS, and PlayStation Portable were released to varying success. Although ProStreet sold more than five million units worldwide, it did not meet sales expectations according to Electronic Arts. The game's numerous online features and car customization options were highlighted as some of its strongest features. ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. Several downloadable content packs were released for the game, expanding its content with more cars, tracks, and races. Musician Junkie XL was hired to compose the score of the game. The game features a new physics engine, which allows cars to handle in a more realistic way and take damage in accidents, and introduced a wind tunnel feature where players can see how their car's aerodynamics work. It is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3, although versions for Microsoft Windows, PlayStation 2, and Wii were also released. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.ĭeveloped over the course of almost two years, ProStreet was conceived by the same team who led the production of Need for Speed: Most Wanted. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. The demo only allows you to play with one car on one track.Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts.The circuits aren't real tracks, they are actually real-world roads that have been closed for competitions, thus allowing the player to race down a German Motorway ( Autobahn), along the Nevada Desert or around the Tokyo port parking lot. The game included four competition modes and a wide range of cars to choose from, as well as allowing us to compete in different circuits worldwide. Nevertheless, as had been usual up until that moment, the game still placed special importance on car tuning, including all kinds of applicable changes. In this installment, Electronic Arts (EA) decided to move away from the earlier titles of the saga, with all races taking place on closed tracks, thus leaving aside the illegal races that had accompanied the saga for many years. The Need for Speed saga is considered one of the best racing car sagas of all times, if not the best, and it has games adapted to the majority of modern-day platforms, among its computer games we'll be able to find Need for Speed ProStreet.
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